What will I learn?
- Configuring Unity
- Importing images
- Creating and manipulating game objects
- Setting up scenes, camera, and lighting
- Creating levels
- Simulating physics
- Adding sound effects and music
- Creating the user interface
- Taking user input
Featured Instructor: Peter Guenther
Your instructor is Peter Guenther. Peter is a Grand Circus Java Instructor. He holds Master’s degree in Instructional Technology with a focus on interactive development and he has taught game design and development for the last three years. Some people are born to teach, Peter is one of those people.
Frequently Asked Questions
The cost for this course is $175 & will cover all costs of the class
Dates: May 20 from 9am – 5pm
Refund for Cancellation: An applicant requesting cancellation within three (3) business days after making an initial payment, but prior to seminar or workshop start date, is entitled to a refund of all tuition and fees paid with the exception of the non-refundable deposit (if applicable).
Prerequisites: Unity is an easy-to-use environment and basic C# code will be provided to make the course exercises work. Workshop attendees should be comfortable with their operating system (PC or MacOS), proficient with a web browser, and should have at least an elementary understanding of code, such as taking a Grand Circus Intro to Coding Workshop.
Materials to bring to class:
All students should bring a laptop with Unity3D 5.5.x already installed by the first night of class. Installation instructions will be shared after registration.